The blog.

Devlogs from the games, and essays on interactive storytelling.

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✍️ Essay

Writing choices that hurt to pick

On branching dialogue, and why the best option in a story is the one the player is scared to tap.

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🛠️ Devlog

Read receipts, ghost typing, and other small lies

Building the texture of texting — single ticks, deleted messages, and a typing bubble that never sends.