Writing choices that hurt to pick
On branching dialogue, and why the best option in a story is the one the player is scared to tap.
Devlogs from the games, and essays on interactive storytelling.
On branching dialogue, and why the best option in a story is the one the player is scared to tap.
Building the texture of texting — single ticks, deleted messages, and a typing bubble that never sends.
Tip: press / or ⌘K anytime.
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